BEGIN:VCALENDAR PRODID:-//Microsoft Corporation//Outlook 16.0 MIMEDIR//EN VERSION:2.0 METHOD:PUBLISH X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VTIMEZONE TZID:W. Europe Standard Time BEGIN:STANDARD DTSTART:16011028T030000 RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=10 TZOFFSETFROM:+0200 TZOFFSETTO:+0100 END:STANDARD BEGIN:DAYLIGHT DTSTART:16010325T020000 RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=3 TZOFFSETFROM:+0100 TZOFFSETTO:+0200 END:DAYLIGHT END:VTIMEZONE BEGIN:VEVENT CLASS:PUBLIC CREATED:20190808T213852Z DESCRIPTION:Continual engagement and connected experiences are increasingly essential for always-online games. Growth depends on the satisfaction of the players and modular features that can operate independently. We’ll e xplore how player psychology impacts your design and live operation.\n DTEND;TZID="W. Europe Standard Time":20190818T133000 DTSTAMP:20190808T213852Z DTSTART;TZID="W. Europe Standard Time":20190818T123000 LAST-MODIFIED:20190808T213852Z LOCATION:devcom Hall 11\, Stage 4 PRIORITY:5 SEQUENCE:0 SUMMARY;LANGUAGE=en-us:The Psychology of LiveOps TRANSP:OPAQUE UID:040000008200E00074C5B7101A82E00800000000C07F3D3CF44DD501000000000000000 010000000CD02C41E12E54A45AC11BF6F676F5526 X-ALT-DESC;FMTTYPE=text/html:\n\n\n

Continual engagement and connected experiences a re increasingly essential for always-online games. Growth depends on the s atisfaction of the players and modular features that can operate independe ntly. We’\;ll explore how player psychology impacts your design and l ive operation.

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